


Data you use must come from your Wii U console. No acts of downloading or uploading copyrighted data. You can find and download the Cemu emulator by clicking here.

If the game doesn't load past a black screen, please don't create a new thread asking for help. Please refer to the compatibility list to check if a game is compatible. We highly encourage you to use New Reddit instead of Old Reddit we will no longer be updating the Old Reddit page! Official Cemu Guide & Walkthrough Motion Controls Online Play Optimizing Cemu Optimization for Breath of the Wild General InformationĬemu is a highly experimental, Proprietary (not open-source) Wii U emulator. Alright fellas, this isn't a thread to voice your opinion on if you think it looks great or awful, but to take a look at the upgrades made to the game.On this subreddit you can discuss, share or gather knowledge about emulation and Cemu.

So far the obvious ones are a lot of high res textures, and a bump in rendering resolution that I am thinking is 1080p. Outside of that, I am struggling to see many improvements. Wind Waker HD had gutted its lighting engine, but from what I can tell, this looks to be the same lighting engine used in the original. I went back a took a look at Digital Foundry's analysis of Winder Waker HD, and their assessment of its improvements. Tantalus has been working on this port since at least February. Any ideas on why the same lighting and shadow technology from Wind Waker HD wouldn't be implemented in Twilight Princess HD? DF made note that the shadows in Winder Waker HD were actually pretty low res, but because of the textures and filtering they got along well with the aesthetics of the game.įrom what I can tell, this looks like little more than Twilight Princess running on Dolphin with the HD texture pack. I think there's just a misunderstanding of the different approaches here. Gamecube was a fixed function GPU and therefore the games for that GPU are going to used fixed function techniques. I haven't kept up but I assume WiiU probably does have shading capability but it's got to be very modest/limited. Certainly not at the level they can abandon their fixed function hardware and just do everything with shaders.Ĭonversely, despite not knowing much about Dolphin I'd assume it's running on a modern GPU and using shaders to emulate the functionality of the Gamecube. If that's correct then the emulator has already effectively ported the game to afully programmable GPU and by extension has access to the full range of shader code available to any modern game engine. TWILIGHT PRINCESS HD TEXTURE PACK DOLPHIN FULL You can do a MASSIVE amount in programmable shaders and compute that simply won't be possible/viable on the WiiU. Perhaps a better way of thinking about it would be you're comparing two ports. TWILIGHT PRINCESS HD TEXTURE PACK DOLPHIN FULL.
